Gravity Engine 2
Add orbital mechanics and gravitational physics to your game. Illustrate ship orbits and maneuvers in your custom universe or within our solar system.
by Nbody Physics
Price History +
Gravity Engine 2 provides a complete toolkit for your space game physics.
- create and configure orbits with editor and in-scene views
- support for manual maneuvers, Hohmann and Lambert transfers
- propagators for KEPLER, SGP4, ephemeris and PKEPLER motion
- ability to use multiple evolution engines (no singletons!) in a scene
- optional use of the Unity job system to offload physics calculations
- clear separation between gravitational computation and the display of objects, optional multiple displays
- simple, focused API
- clear separation of world, physics and display scales
- support for patched conic evolution
- ability to build ALL of the solar system (planets, moons and small objects) in a sensible heirarchical model
No programming or math required.
Complete source code provided.
Developed by a professional programmer with a PhD in astrophysics.
How does this compare to Gravity Engine?
Gravity Engine will continue to be supported.