Samurai_1


Samurai Low Poly Game Model


by Kellendil


Price History +

Have a full mesh and separate parts

All separate parts are skeletal mesh

6 UV set 4096x4096


TGA format textures:

Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,

For each UV set


In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing


Character with mask:

Faces: 59892

Vertex: 60261

Tris: 116374


Character without mask:

Faces: 59280

Vertex: 59597

Tris: 115176


Katana:

Faces: 775

Vertex: 750

Tris: 1493