Human_Knight_01


Human Knight Low Poly Game Model


by Kellendil


Price History +

Have a full mesh and separate parts

All separate parts are skeletal mesh

6 UV set 4096x4096 + Eye, Weapon


TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set



In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing


Character:

Faces: 57413

Vertex: 58510

Tris: 112162


Sword:

Faces: 1029

Vertex: 3546

Tris: 2008


Shield:

Faces: 1810

Vertex: 1910

Tris: 3562