EventBus for Unity


EventBus for Unity is a robust, user-friendly event system that decouples game components and logic, enhancing modularity and scalability in your Unity projects.


by Thomas-X


Price History +

No matter what type of game you are writing -- good coding practices will get you much further when finishing your game. Buying this asset ensures you get a solid implementation of the EventBus pattern with good support in case you need any help or modifications done.


Features:

- Automatic Listener method registration (no more memory leaks!)

- Customizable listener method registration

- Ability to run certain listener methods before or after others via a dependency system

- Async usage supported via UniTask

- Static listener methods

- Usage outside of Monobehaviours

- Dynamic listener registration

- Extensive documentation, offline and online

- 10 diagnostics to guide you when coding to avoid common gotchas


Documentation | Discord for support