CineMaster: Modular Gameplay Flow
CineMaster: Modular Gameplay Flow is a flexible system for sequencing cinematic actions, effects, and logic — perfect for cutscenes, tutorials, puzzles, and more — No Coding Required.
by Hesham Maher
Price History +
Create cinematic, interactive, and reactive gameplay — without reinventing the wheel.
CineMaster is a modular system that gives developers intuitive control over gameplay logic, event sequencing, and scene transitions. It’s built to scale with your project, from bite-sized tutorials to complex branching narratives. Use it to define steps (CineStep), apply layered effects (CineEffects), and manage the overall flow (CineFlowController).
This tool is perfect for:
- Dialogue-driven games
- Interactive cutscenes
- VR/AR training sequences
- Puzzle or task-based games
- Narrative-heavy adventures
- Prototyping and rapid gameplay iteration
🎬 Key Features:
- Modular Architecture: Define reusable "CineStep" steps with built-in start/end events and condition checks.
- Effect System: Trigger animations, audio, video, particles, camera shake, navigation, splines, and timelines — all from one place.
- Zero Code Workflow: Drag-and-drop configuration using custom Unity inspectors and events.
- Branching Support: Easily create non-linear sequences and dependencies.
- Fallback Timers: Built-in duration management when media lengths aren’t available.
- Optional Integrations: Timeline, NavMesh, Splines, and more — auto-detected through scripting, define symbols.
- Network-Ready Logic (optional): Designed to cleanly integrate with multiplayer setups.