Demon-Essa


Demon-Essa is my top tyer game ready fantasy character that I made for Unreal Engine and Unity. She comes with unique style, completely modular and beautiful demonic simulated tail.


by Petros


Price History +

|YOUTUBE|DISCORD|ARTSTATION|UNITY|


VIDEO SHOWCASE: https://youtu.be/U8T8DKzK5MQ


SHE will recieve updates! see below, Unity format soon.


Renders from Marmoset, screenshot from Unity


✦ Key Features :

My unique design (created in zbrush)

Completely modular (you can change her armor)

Beautiful simulated tail (currently physics is not setup)

Rigged to UE5 Mannequuin (works with all Quin animations)


✦ Modular parts :

Hair

Horns

Tail

Armor(each part)


✦ Polycount : without LOD system

Body - 15.905 vertices 28.620 triangles

Armor(all parts) - 4.058 vertices 7.210 triangles

Horns - 776 vertices 1.312 triangles

Tail - 579 vertices 916 triangles

Hair - 75,772 vertices 74,576 triangles (ligther versions soon)


✦ Rig - based on UE5 Quinn mannequin

7 UE5 base animations included

The the base skeleton is untouched.

1 bone added for mouth: head.001

Tail has its own skeleton (spine_02_001 - 012) 12 bones

The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.


✦ Tested with

Game Animation Sample

Standard 3rd person template animations


✦ Modularity

For age restriction adult parts are not modeled nor textured! body is not cutted.

Character is completely modular, you can chance or remove any part.

Tail mesh comes with its proper skeleton for better simulation.


✦ Unity Project and compability


2021.3 +


✦ Textures

Body - 4 texture sets 4k Base color, Normal, AO

Armor - 3 texture sets 2k Base color, Normal, Metallic-Smoothness

Hair(without special shader, only 2 sided one) 4k depth, id, opacity, root

Horns_Tail - 4k Base color, Normal

28 textures in total


Update plans :

Changable colors

Improved textures and shaders

Improved meshes + high detailed and low optimized

more hairstyles + quality of hair and versions with a lower polycount for performance + hair simulation

more armor + weapons

improve skin-bone weights for better body stretch

improve tail simulation quality

this character is too complex so i decided to bring her at max quality with updates


✦ FAQ

Q: Can I request customization or a new model?

A: Sure! you can write me in chats or on my email petrucavcaliuc1@gmail.com

Q: Need help or tutor with this project!

A: you can write me any time.


Join my Discord server for discussions


THANKS!