Surface-Aware Object Spawner


Easily spawn prefabs on surfaces with raycasting, overlap checks, random scale/rotation, and visual spawn area controls in Scene view. Ideal for fast environment setup in Editor.


by Majnu


Price History +

Object Spawner Tool is a Unity Editor-only utility designed for environment setup and level prototyping. It enables spawning prefabs on mesh surfaces with customizable controls:

  • Spawn Modes: Choose between 2D and 3D placement logic.
  • Scale Options: Fixed or random scale per object.
  • SceneView Handles: Adjust position and radius of the spawn area interactively.
  • Overlap Control: Prevents objects from spawning too close together.
  • Parenting & Organization: Spawned objects are grouped under a named parent.

This tool streamlines the placement of foliage, props, or environmental assets without writing code. Compatible with Unity’s Built-in RP, URP, and custom pipelines that use standard physics and handles. Ideal for both solo developers and studio teams.