Girl Knight01


Girl Knight Low Poly Game Model


by Kellendil


Price History +

Have a full mesh and separate parts

You can change the eye and hair color to whatever you want.

52 ARkit Blendshapes


TGA format textures:

Base color, Normal, Combined Map: Ambient Occlusion, Roughness, Metallic

For each UV set

TGA eye Textures:

BaseColor, Sclera, MaskEye

TGA hair textures format:

Normal, Ambient Occlusion, Combined Map: Color, Alpha


All separate parts are skeletal mesh

6 UV set 4096x4096 + Eye, Hair, Sword


In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing


Character:

Faces: 75255

Vertex: 81868

Tris: 133583


Sword:

Faces: 1150

Vertex: 1284

Tris: 2088