Advanced Inventory Designer


AdvanceInventoryDesigner is a Unity tool to build modular inventories with tabs, grids, buttons, overlays, and previews — all from the editor, no code required.


by Ruben Coria


Price History +

Advanced Inventory Designer is a fully customizable inventory system and editor tool for Unity, designed to help developers create complex inventory setups quickly and efficiently without coding everything from scratch.

Key Features:

  • Customizable UI: Drag-and-drop inventory grids, slots, and panels. Fully styleable to match any game theme.
  • Flexible Item System: Supports consumables, equipment, and skill items. Add new item types and stats directly from ScriptableObjects.
  • Runtime & Editor Integration: Build inventories in-editor and test in runtime seamlessly.
  • Extensible: Easily add new features, effects, or UI behaviors via C# scripts.
  • Pipeline Agnostic: Works with Built-in, URP, and HDRP.

Genre Suitability:

This package is ideal for RPGs, action-adventure games, survival games, MMOs, or any title that requires a complex inventory, skill, or item management system. The modular design allows you to adapt it to 2D or 3D games, fantasy, sci-fi, modern, or stylized art styles.

Customization:

  • Change UI layout, colors, and icons.
  • Add new item types, effects, or skill modifiers via ScriptableObjects.
  • Modify inventory behavior and interaction rules without touching core code.

Use Cases:

  • RPGs with weapons, armor, and consumables
  • Action games with skill-based abilities tied to inventory items
  • Survival games with crafting and consumable systems
  • Any Unity project that needs organized, scalable inventory management