Fast Save – Scalable Save Data & Network Save & Fast Serializer System
FastSave: save/load + cloud sync for scenes, objects and prefabs. Editor-time code-gen (IL2CPP/AOT friendly), snapshots, visual tools, HTTP/PlayFab/UGS providers. Integrate in minutes.
by chen_lun_fu
Price History +
FastSave is a production‑ready save and cloud‑sync solution covering scene/object/prefab persistence, editor tooling, and complete samples. With editor‑time adapter generation and auto‑registration, it cuts heavy reflection and works reliably on IL2CPP/AOT platforms. Built‑in HTTP/PlayFab/UGS providers and a local server emulator help you ship cross‑device cloud saves fast.
Highlights
- Scene/Object/Prefab saving (SaveableObject, SaveableSceneData, SaveablePrefabInfo)
- High‑performance serialization via code‑gen (minimal reflection/GC at runtime)
- Cloud sync providers: HTTP / PlayFab / UGS (extensible interfaces)
- Visual tooling and validation (Prefab info drawer, component validator)
- Snapshots and restore (SaveSnapshot)
- Complete samples: Basic usage, Cloud sync, Serialization
Why FastSave
- Minimal boilerplate: mark → generate → SaveSystem API
- IL2CPP/AOT‑friendly: pre‑generated adapters, no runtime emit required
- Extensible by design: storage interfaces and adapter registry
Quick start (3–5 minutes)
- Import, create FastSaveSetting
- Add SaveableObject to targets (Prefab/runtime)
- Tools/FastSave → Generate Adapters
- Run Samples/BasicUsage to save/load
- Pick HTTP/PlayFab/UGS provider and add credentials
Includes
- Full source (Runtime + Editor)
- HTTP/PlayFab/UGS providers and abstractions
- AdapterGenerator, adapter registries, scene data manager
- Samples and a local server emulator (for HTTP testing)