Living Economy System


A dynamic economy simulator for Unity that reacts to supply, demand, and player actions—perfect for shopkeepers, markets, and resource-based worlds.


by Obsessive Games


Price History +

The Living Economy System is a plug-and-play economic simulation framework that brings your game world to life with reactive pricing, resource flow, and NPC trade behavior. Designed for RPGs, survival games, simulators, and tycoon-style experiences, it allows players and systems to shape the economy dynamically.


With a fully ScriptableObject-driven setup, you can define items, categories, supply/demand behavior, and vendor profiles without writing a single line of code. Prices adjust based on in-world conditions—like scarcity, bulk purchases, or destroyed goods—and stock levels evolve over time.


Support is built in for trade routes, player-driven manipulation, and time-based update cycles, all displayed via prefab-ready UI for seamless integration. Whether you're simulating a fantasy bazaar or a post-apocalyptic trading outpost, this system makes your in-game economy feel alive and intelligent.