Unity Building Block – Multiplayer Session
Implement Unity's multiplayer sessions in your project with this Building Block's pre-made UI elements. Learn what sessions are, how to set them up, and how to connect to Unity's Netcode packages.
by Unity Technologies
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The Multiplayer Session Building Block helps you integrate Unity’s multiplayer sessions into your project to connect players. This Building Block can serve as a starting point for your multiplayer projects, or as a quick integration of sessions throughout development.
This Building Block demonstrates how to do the following:
- Create and join a session through the Multiplayer Services SDK.
- Use the Quick Join API to quickly get players into any existing session.
- Use the Session Browsing API to list existing sessions and join a specific one.
- Use a JoinCode to share and join a specific session.
The Multiplayer sessions Building Block includes example scenes, UIToolkit UI assets, and runtime components to create, browse, and join sessions, and debug them with a SessionInfo panel. If you need gameplay synchronization, you can optionally add netcode using Unity Netcode for GameObjects or Netcode for Entities.