Skinned Mesh Separator
Extract mesh parts by bone directly in Unity. Create heads, arms, legs, or custom sections instantly. Perfect for modular characters, LODs, customisation, and first-person body setups.
by Chris Burns
Price History +
Effortlessly Extract Meshes by Bone Influence
This tool gives you complete control over how you break down character meshes inside Unity — without external 3D tools. Simply select a SkinnedMeshRenderer, choose one or more bones, and click to extract only the vertices influenced by those bones. Generate clean, separate meshes for heads, arms, legs, shoulders, or any custom bone you specify.
Whether you're building a modular character system, creating performance-friendly LODs, or cutting meshes for gameplay features (like dismemberment or first-person body setups), this tool speeds up your workflow dramatically.
✨ Key Features
🔹 Bone-Based Mesh Extraction
Extract mesh sections based on:
- A dedicated Head Bone
- Left & Right Shoulder Bones
- A user-defined Other Bone (for fully custom selections)
- Optional child-bone inclusion (e.g., eyebrows, fingers, accessories)
🔹 Preset Buttons for Common Body Regions
One-click mesh generation for:
- Head only
- Everything except the head
- Arms only
- Everything except arms
- Any custom body region via “Other Bone”
🔹 Automatic Read/Write Enabling
No need to dig through import settings — one button toggles the source mesh to “Read/Write Enabled” directly in the editor.
🔹 Intelligent Inverse Selection
Want everything except the selected region?
One click gives you the rest of the body.
🔹 Safe Non-Destructive Workflow
Original characters remain unchanged — extracted meshes save as new Mesh assets.
🔹 Supports All Humanoid, Generic & Custom Rigs
Works with:
- Humanoid characters
- Creature rigs
- Custom bone hierarchies
- Multi-mesh rigs
🧩 Use Cases
👤 Character Customisation Systems
Hide/reveal body parts under clothing or armour.
🎮 First-Person Games
Generate headless or armless body meshes for camera-aligned rigs.
🧠 Procedural or Runtime Mesh Switching
Use extracted meshes as swappable components.
🛠 LOD Creation
Create simplified lower-body or upper-body meshes.
☠️ Gameplay-Driven Effects
Easily build segmented body parts for damage, gore, or prosthetic systems.
🚀 Designed for Artists & Programmers Alike
No modelling experience required.
No external DCC tool needed.
Just select, click, and done.