Mesh Simplifier | Reduce Tris & Vertices
High poly meshes killing your FPS? Reduce tris, optimize vertices, and improve performance instantly inside Unity. One click. Real results. No external tools. No complexity. Just one click.
by BlackBox Creations
Price History +
Mesh Optimizer — Polygon Reduction
Reduce triangle counts directly inside Unity using the same QEM algorithm behind industry-standard 3D tools.
What it does:
Attach the component, drag the Quality slider, click Optimize Now. That's the full workflow. The algorithm collapses edges intelligently — prioritizing geometry that matters least — so silhouettes, hard edges, and important surface detail survive at even aggressive reduction targets.
Features:
Three-tier UV protection — a single slider controls how aggressively textures are guarded:
- Normal mode — maximum polygon reduction, minor UV shift possible
- UV Preserve mode — geometry simplifies, UV coordinates stay exactly as-is
- UV Lock mode — edges crossing UV seams are completely blocked from collapsing
Vertex welding — merges duplicate vertices before simplification for cleaner input geometry and better reduction quality.
Protection zones — place spheres or oriented boxes over areas (face, hands, logos) to lock their detail while the rest of the mesh reduces freely. Supports falloff and per-zone preserve weights.
Skinned mesh support — bone weights survive edge collapse; safe to use on rigged characters.
Multi-submesh — handles meshes with multiple material slots without breaking submesh boundaries.
Parallel processing — large meshes use multi-threaded quadric building automatically.
Live preview — see changes in real time as you adjust settings. Auto-disables on meshes over 100k verts to prevent editor slowdown, and re-enables automatically once the optimized result drops under the limit.
Export — save as a Unity Mesh Asset, export to FBX (requires the free official FBX Exporter package), or both.
Non-destructive — full Undo support and a one-click Reset to Original.
Honest expectations:
Hard-surface props (vehicles, props, architecture) typically reach 60–80% reduction with clean textures. Organic characters with dense UV seams will see less — roughly 20–35% in UV Lock mode. Disabling seam protection allows higher reduction on those assets when visual accuracy is not critical.
Known limitations: Blend shapes are not preserved. Non-manifold geometry may produce unexpected results. FBX export splits vertices at seams, so vertex counts in the exported file will differ from Unity's count — this is normal FBX behavior.
Version 1.1 — Latest Update
New Features
• Added Texture Shape Preservation modesMode 1 (0–19): Normal optimization mode
Mode 2 (20–39): Better UV and texture preservation
Mode 3 (40): Maximum texture protection
• Improved optimization speedFaster processing for large meshes (50,000+ polygons)
Reduced editor lag and garbage collection
Heavy meshes now optimize much faster
• Added instant export feedbackProgress bar appears immediately during export
Better editor responsiveness while saving prefabs
• Improved quality presetsUltra, High, and Medium presets now work as quick-select buttons
Sliders can still be adjusted manually after selecting a preset
Quick Troubleshooting
If textures look distorted after optimization:Disable “Enable Vertex Welding”
Set Texture Shape Preservation slider to 39
Optimize the mesh again
Support: PDF documentation included. Free lifetime updates. Direct email support.