MeshWeld Pro Lite | Mesh Combiner & Texture Atlas


Combine 50+ meshes, materials, and textures into one mesh and one material without breaking rigs. Perfect for characters, environment,texture atlas baking, blendshape transfer, Auto-detect settings.


by BlackBox Creations


Price History +

MeshWeld Pro is the fastest way to slash draw calls in your

Unity project. Select any hierarchy of objects, click COMBINE,

and watch dozens of MeshRenderers and SkinnedMeshRenderers

collapse into a single optimised mesh — all in under a second.


Designed for characters, environments, props, and vehicles,

MeshWeld Pro integrates directly into both the Hierarchy

context menu and the Inspector. No third-party dependencies.

No permanent changes to your source assets.


Need to make One click LOD's of complete scene too?

One-click LOD suite | Batch LOD Generator & Optimizer

Need to Optimize Mesh Vertices & Tris

One Click Mesh Optimizer – Reduce Tris & Vertices

Are you want 3 in 1 on Discount?

Mesh Polygon Optimizer _ Auto LOD Generator & Mesh Combiner



KEY FEATURES

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• One-click mesh combining — static and skinned, mixed

hierarchies fully supported


• 5-channel texture atlas baking

Albedo · Normal · MetallicSmoothness · Emission · Occlusion

All baked into a single atlas → 1 material → 1 draw call


• Automatic UV remapping — all sub-mesh UVs remapped into

their correct atlas regions; UV2/3/4 preserved untouched


• BlendShape transfer with optional namespacing — facial

animations and morph targets survive the combine


• Shader auto-detection — URP, HDRP, and Built-in pipelines

identified automatically; correct shader assigned which is mostly used on mesh


• Non-readable texture auto-fix — no manual import settings

adjustments required before baking


• Full Undo / Redo integration — restore your source hierarchy

exactly with a single click (or Ctrl+Z)


• Per-renderer selection — deselect specific meshes to exclude

them from the combine while keeping them in the hierarchy


• Live before/after stats — vertex count, triangle count,

sub-meshes, materials, draw calls saved, combine time


• Auto-Detect Settings — analyses your hierarchy and recommends

optimal atlas size, shader, and all other settings


• Floating Hierarchy Window + custom Inspector — two ways to

work, whichever fits your pipeline


• Runtime API — call CombineAllMeshes() from your own scripts



HOW IT WORKS

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1. Select one or more root GameObjects in the Hierarchy.

2. Open Tools → Mesh Weld Pro → Open Window.

3. Click AUTO-DETECT & CONFIGURE.

4. Click COMBINE.

5. Done — one mesh, one material, one draw call.


LIMITATIONS

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• Designed for Unity workflows — not a replacement for DCC tools like Blender or Maya

• Extremely complex or non-standard meshes may require manual adjustment

• Best results achieved with clean UVs and standard shaders