Companion System for Game Creator 2
AI companion management for GC2 — smart following, formations, commands, idle behaviors, persistence. Min. of 14 Instructions, 14 Conditions, 7 Events. No coding required.
by cupedos
Price History +
Stop writing custom follower scripts.
The Companion System (CPS) is a complete toolkit for managing AI companions in Game Creator 2. Whether you need a pet that follows your player, an RPG party in formation, or an escort NPC for a quest — CPS handles the pathfinding, state management, stuck recovery, and persistence so you can focus on your game.
Everything works through GC2 Visual Scripting. No coding required.
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Full Online Documentation: Website
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Common Use Cases
RPG PARTY
Summon up to N party members, each with unique commands and follow profiles. V-formation for travel, group commands for "wait here" / "follow me" toggles.
PET SYSTEM
Single companion with idle behaviors and interest points. Stats Bridge adds hunger/happiness. Owner awareness makes the pet look at you and react to sprinting.
ESCORT MISSION
Temporary NPC companion with tight follow profile. Use Companion Is Active condition to detect if the NPC is still with the player.
COMBAT COMPANIONS
CPS manages when a companion follows vs. fights. Set state to Commanded to hand control to your combat state machine, return to Following when combat ends.