Mediterranean | Neighborhood – 01
Modular Mediterranean coastal residential environment with optimized mid-poly assets, tileable materials, interior-ready buildings, URP/HDRP support, and realistic urban visuals.
by Spare Models
Price History +
A Mediterranean coastal residential environment designed for high-quality visuals with optimized performance, featuring mid-poly meshes and a total scene count of approximately 108,450 triangles.
The environment maintains strong visual fidelity while keeping geometry usage efficient for real-time applications.
Tileable materials are used throughout the entire scene to maximize texture reuse, improve performance, and allow extensive visual customization.
The pack is fully modular and built to accelerate production workflows, with assets already grouped and organized for easier drag-and-drop placement, rearranging, and integration into existing Unity projects.
Every structure was created with flexibility in mind and is prepared for interior implementation, allowing buildings to be expanded with custom interior spaces whenever needed.
As a game-ready environment, it is well suited for third-person games, open world projects, exploration experiences, urban simulations, and realistic environments, performing efficiently in both large-scale scenes and detailed setups.
The window system was designed using independent material slots, allowing multiple rendering approaches for day and night scenes, including emissive windows, parallax interiors, transparent glass setups, and hybrid configurations where transparency can be used from the interior side while preserving parallax depth visibility from the exterior.
This setup allows players to look outside while indoors while maintaining depth illusion and limiting direct interior visibility from the outside.
The environment is fully customizable, making it easy to adapt, expand, replace, and rearrange assets according to the needs of each project.
The pack is fully compatible with custom PBR workflows, tileable materials, standard power-of-two texture formats, and external asset libraries, allowing seamless integration with additional surfaces, and custom texture sets.
The environment also supports modern Unity rendering workflows, including HDRP compatibility, dynamic lighting setups, day and night cycles, atmospheric effects, weather systems, and advanced outdoor scene production pipelines, making it suitable for realistic projects and AAA-style environments.