Voxel Creator – Game Creator 2
Voxel Creator is a Game Creator 2 toolkit for procedural editable block worlds.
by 68 Studios
Price History +
Voxel Creator is a modular voxel world addon designed to work smoothly with Game Creator 2. It gives you a complete block-based world workflow inside Unity, with editor tools, ScriptableObject-based block setup, runtime block interaction, and ready-to-use Game Creator instructions.
Create procedural voxel worlds, customize blocks with colors or texture atlas tiles, assign different textures for side/top/bottom faces, add place and break sounds, control block break time, and interact with the world through raycast-based GC2 actions.
Voxel Creator includes a setup window, block database tools, chunk repair utilities, world presets, highlight targeting, procedural terrain settings, water/lake/river options, ore generation, NavMesh updates, and Game Creator memory support for saving and restoring voxel terrain.
Key Features
- Game Creator 2 integration
- GC2 actions for place, destroy, set, get, compare, save raycast block, generate, clear, and rebuild world
- Procedural chunk-based voxel terrain
- ScriptableObject block database
- Per-block texture atlas settings
- Different side, top, and bottom block textures
- Optional vertex color tinting
- Per-block place and break sounds
- Configurable block break time
- Raycast block targeting
- World-space block highlight prefab
- Configurable max interaction distance
- Procedural mountains
- Sea water, lakes, and rivers
- Ore generation support
- Runtime block editing
- Dynamic chunk support
- MeshCollider generation
- NavMesh rebuild support
- Per-chunk NavMesh options
- Off-mesh link helper settings
- Game Creator Memory support for voxel terrain save/load
- Editor setup window
- Custom inspectors for blocks and database
- World presets
- Repair tools for chunk prefab/material setup