Save Kit | Complete Save & Load System
Stop writing save systems. Save Kit captures GameObjects, components & fields in your scene - one component. Full game state, preserved at runtime.
by MylanT
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Save Kit — Complete Save & Load System for Unity
Stop writing save systems. Save Kit is a Unity asset that automatically persists any GameObject state in your scene — transforms, components, custom script fields, hierarchies. Drop one component. Save.
What it saves
- GameObject transforms & hierarchies
- Unity built-in + custom components & scripts
- Custom script fields
- Runtime-spawned objects
Built for any game
- 🏗️ Sandbox games — preserve large player-made worlds
- ⚔️ RPGs & open world — persist inventory, quests, world state
- 🎲 Roguelikes — save mid-run progress between sessions
- 🔄 Dynamic games — handle many runtime GameObjects
- 🗺️ Level editors — restore player-built structures exactly
- 🎮 Any game — if it needs saving, Save Kit handles it
Production-ready features
- 🗄️ Multiple save slots
- 🗝️ AES-256 encryption
- ✅ CRC32 checksums
- 🗂️ GZip compression
- ⚛️ Atomic saves
- 📱 Cross-platform — PC, Mobile, Web
Simple for beginners. Powerful for pros.
No serialization boilerplate. No attribute tags. No maintenance when your data model changes. Just drop the component, call Save. For advanced developers, a complete API is available for custom workflows and fine-grained control.
Limitations
- Animation playback position is not saved — animations restart from the beginning on load if loaded from a cold start
- Audio playback position is not saved — music and sounds restart from the beginning on load if loaded from a cold start