Save Kit | Complete Save & Load System


Stop writing save systems. Save Kit captures GameObjects, components & fields in your scene - one component. Full game state, preserved at runtime.


by MylanT


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Save Kit — Complete Save & Load System for Unity

Stop writing save systems. Save Kit is a Unity asset that automatically persists any GameObject state in your scene — transforms, components, custom script fields, hierarchies. Drop one component. Save.


What it saves

  • GameObject transforms & hierarchies
  • Unity built-in + custom components & scripts
  • Custom script fields
  • Runtime-spawned objects

Built for any game

  • 🏗️ Sandbox games — preserve large player-made worlds
  • ⚔️ RPGs & open world — persist inventory, quests, world state
  • 🎲 Roguelikes — save mid-run progress between sessions
  • 🔄 Dynamic games — handle many runtime GameObjects
  • 🗺️ Level editors — restore player-built structures exactly
  • 🎮 Any game — if it needs saving, Save Kit handles it

Production-ready features

  • 🗄️ Multiple save slots
  • 🗝️ AES-256 encryption
  • ✅ CRC32 checksums
  • 🗂️ GZip compression
  • ⚛️ Atomic saves
  • 📱 Cross-platform — PC, Mobile, Web

Simple for beginners. Powerful for pros.

No serialization boilerplate. No attribute tags. No maintenance when your data model changes. Just drop the component, call Save. For advanced developers, a complete API is available for custom workflows and fine-grained control.


Limitations

  • Animation playback position is not saved — animations restart from the beginning on load if loaded from a cold start
  • Audio playback position is not saved — music and sounds restart from the beginning on load if loaded from a cold start