PBR Textures – Clean Wood


A set of 110 seamless clean wood PBR materials for Unity URP. A full set of PBR texture maps (1024x 1024 resolution) and easy sorting into 13 categories.


by Mad Scientist's Games


Price History +

This pack contains 110 unique, seamless, clean wood PBR materials, fully configured and ready to use in Unity URP.

From bamboo and parquet to complex paneling elements, it has everything you need to cover the basic wood surface needs of your game.


1. RENDER PIPELINE COMPATIBILITY


This package was built and fully configured using the Universal Render Pipeline (URP).


* Designed for: URP (Universal Render Pipeline)

* Materials: Pre-configured using the URP/Lit shader.


[IMPORTANT]

If you import this into a Standard/Built-In project, the materials will appear pink. To fix this, you will need to manually convert the materials or change their shaders to "Standard".

I highly recommend using URP for this pack.


2. PACKAGE CONTENT & STRUCTURE


This pack contains 110 unique, wood materials split into organized categories:


* Materials/ - Ready-to-use URP materials with assigned textures.

* Textures/ - PBR texture maps (Albedo, Normal, Height, Occlusion, Specular).

* Scenes/ - Contains a "Demo" scene to showcase all textures.


This package uses a standardized modular folder hierarchy.

The package is fully compatible with my other texture packs.

If you import several of my packages, they will be neatly combined without creating a mess or overwriting files.


Categories included:

- Bamboo (5 materials)

- Bark (10 materials)

- Boiserie (carved panels) (10 materials)

- Fine (10 materials)

- Lacquered (10 materials)

- Marquetry (5 materials)

- Parquet (10 materials)

- Planks (LiveEdge, Overlapping, Straight) (30 materials)

- Plywood (5 materials)

- Rings (5 materials)

- Wainscoting (10 materials)


3. HOW TO USE


1. Open the "Scenes" folder and launch the "Demo" scene to preview all available wood types under standard lighting.

2. Drag and drop any material from the "Materials" folder directly onto your 2D/3D objects.

3. Tweak the tiling and offset values in the material inspector if needed to fit your specific game objects.