Easy Notes – Scene Notes, Tasks & Team Annotations


In-scene notes, tasks, and annotations for the Unity Editor. Drop color-coded cards, pin them to GameObjects, assign teammates — all from the SceneView.


by Birich Studio


Price History +

Tired of losing context between Trello, sticky notes, and your scene? Easy Notes turns Unity's SceneView into a collaborative whiteboard — drop a note next to a broken prop, pin a task to a GameObject, assign it to a teammate, and review the whole project from one unified list. Stop juggling tools and start designing.

Key features at a glance

Two-pane editor window with search, category tabs, filter popup, sorting, group-by-state, and full Undo / Redo

Note and Task types with Open / In Progress / Done states, importance levels, tags, and threaded comments

Distance-aware SceneView cards with hover expansion, color stripe, status icon, dot-LOD at long range, and dark / light themes

Surface Snap with placement-ray preview and a leash model that stops notes flying onto distant geometry

Respect World Depth (ghost mode) — occluded notes fade instead of disappearing

GameObject Pinning via Inspector or SceneView Pick tool, with link line, auto-tracking, and multi-note cycling

Project-wide user roster with default user, assignees, and (Unassigned) filter

Multi-scene (additive) support — one data asset per scene, unified into a single list

Build-safe by design — Editor / Runtime assembly split; notes never enter player builds

What's inside

Editor window — Two-pane layout opened from Tools > Birich Studio > Easy Notes. Search, category tabs (All / Open / In Progress / Done), filter popup, sorting, group-by-state, and full Undo / Redo on every operation.

Notes & tasks — Title, body, importance (Info / Warning / Critical), tags, threaded comments. Tasks add Open / In Progress / Done states; Done tasks render with strikethrough title and dimmed background. 5 color presets plus a custom picker, with independent title and body colors.

Scene view — Distance-aware cards that scale with proximity, expand on hover, and collapse into an "X m" dot at long range. Dark / light themes. Bidirectional selection sync between window and scene; double-click to focus the camera.

Ghost mode — Respect World Depth renders occluded notes at low opacity instead of hiding them. The selected note always stays fully opaque.

GameObject pinning — Link notes via the Inspector ObjectField or the in-tool Pick button (with golden outline highlight). Auto-tracks renderer bounds, draws a yellow dashed link line, cycles between multiple notes on the same object, and optionally auto-deletes with the host GameObject.

Users & assignees — Project-wide user roster with a remembered default user. Quick-pick assignee menu in the detail panel. SceneView cards show the assignee, and the filter popup includes per-user toggles plus (Unassigned).

Multi-scene support — One data asset per scene at Assets/EasyNotesData/{sceneGUID}.asset, unified into a single list across all open scenes. Demo-data fallback by SceneGUID; user data always wins.

Settings — Accent color, dark theme, card scale, draw distances, opacity, surface snap + offset, delete-with-GameObject, respect-world-depth. Personal prefs in EditorPrefs; team-shared behavior in EasyNotesSettings.asset.

Build safety — Editor and Runtime split into separate assemblies. Runtime contains only [Serializable] data classes; no GameObjects are spawned, no runtime code runs, and notes never enter player builds.

Compatibility

Unity 6 (primary development version). Works with any render pipeline — URP is included as a sample. Linux, macOS, and Windows Editor.

Support & feedback

Published by Birich Studio on the Unity Asset Store. Use the Asset Store support channel for questions, bug reports, and feature requests — bugs get fixed fast, and feature requests shape the roadmap.