Inspector Event Link Doctor


Find broken Inspector event links before they break your game.


by Kevin Bjorvand


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Inspector Event Link Doctor finds silent callback problems in your Unity project before runtime.

You know the pain:

  • You rename a method.
  • You move a script.
  • You change a prefab.
  • You press Play.
  • A button, toggle, slider, or event just does nothing.

Unity does not always make these problems obvious. A broken Inspector event can sit inside a prefab, scene, ScriptableObject, or UI object until you test the exact thing that uses it.

Inspector Event Link Doctor scans your project and shows you where risky event links live.

Use it to find issues in:

  • Buttons
  • Toggles
  • Sliders
  • Dropdowns
  • InputFields
  • Custom UnityEvents
  • ScriptableObject callback links
  • Animation Events, when the receiver context is known

It reports if an event link is:

  • Valid
  • Broken
  • Risky
  • Ignored
  • Unresolved

For each issue, it shows what object has the link, what target it points to, what method it needs, and what you should check next.

This is useful when you:

  • Refactor old UI code
  • Rename methods used by Inspector events
  • Clean up prefabs
  • Prepare a build
  • Review demo scenes before publishing an asset
  • Want QA or CI to catch blocking callback issues early

This tool does not try to magically repair your project.
It gives you a clear report so you can fix the right thing fast.