Interactive Surface – URP
This asset provides a highly optimized, cutting-edge **Compute Shader** powered solution for real-time terrain deformation. Perfect for thick snow, deep mud, desert sand, and other malleable surfaces.
by Pyramis Arts
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"Interactive Surface - URP"
Made in Unity 6.0; 6.1; 6.2; 6.3.
Interactive Surface was built with AAA Performance in mind. Instead of relying on old CPU-heavy Render Textures or orthographic cameras, it processes all deformation math directly on the GPU cores using Compute Shaders.
Key Features:
✔️ Zero CPU Bottleneck: Deformations calculated entirely via Compute Shaders.
✔️ Multiple Deformers Support: Supports dozens of objects colliding and deforming the surface simultaneously.
✔️ Dual-Layer Shading: Distinct materials with independent Textures, Normal Maps, and Tiling for the Intact Surface (e.g., Snow) and the Dug Background (e.g., Dirt).
✔️ Dynamic Recovery and Smoothing: The surface can heal over time (Recovery) or feature soft edges like falling sand (Blur).
✔️ Exclusive Editor Tools: High Poly Plane Generator and Automatic Terrain Aligner.
Support mail: assets@pyramisarts.com
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