Probe — Zero-Setup Runtime Tuning Console


A free, zero-setup runtime tuning console for Unity — commands, live panel, sliders & presets.


by HanoStudio


Price History +

Probe — a free, zero-setup runtime tuning console for Unity.


Stop scattering Debug.Log everywhere and recompiling just to test a value. Probe drops into any Unity project and is already there when you press Play: an in-game console, a live debug panel, one-tap buttons, and runtime sliders you can save as presets. No prefabs, no scene setup, no manager to wire up.


Turn any method into a console command


Mark a method with `[DebugCommand]`, then run it from the in-game console. Arguments are parsed and type-checked for you. Use Tab for autocomplete and Up / Down Arrow for command history.


Tune values live, then save the feel


Put a slider on numeric values with `[DebugTweak]`, drag it while the game runs, and save / load / reset your tuning as JSON presets. Find the right jump height, movement speed, or timing value once and bring it back any time.


What's inside


- Zero-setup in-game console with commands and colored Unity logs

- Log search and severity filters: Log / Warn / Err

- Live panel with FPS, memory, and custom watched values

- One-tap `[DebugButton]` actions for fast QA

- `[DebugTweak]` sliders with save / load / reset presets

- Autocomplete and command history

- Full C# source included, no DLLs


Works everywhere


- Unity 2021.3 LTS or newer

- Built-in Render Pipeline, URP, and HDRP

- Pure uGUI, no TextMeshPro required

- New Input System and legacy Input Manager

- Build-safe by default: Probe auto-starts only in the Editor and Development builds, so it does not appear in normal release builds unless you explicitly enable it


Documentation


Offline PDF documentation is included in the package with a setup guide, tutorial, script reference, troubleshooting notes, and review checklist.


Made by HanoStudio  

Support: hellohanostudio@gmail.com