Football Club Manager Kit


Football management game systems: match sim engine, league and cup, transfers, finances, squads. Render-agnostic, save ready, deterministic. Demo runs out of the box.


by Faven Games


Price History +

The hard part of a manager game is not the UI, it is the world underneath:

fixtures, a believable match sim, a transfer market that behaves, money that adds up. That world comes ready here. You press Play and a full season runs.


What it does

- Match engine: minute-by-minute sim from player attributes, form, fitness, morale, tactics and home advantage. Step it live or resolve instantly

- League: double round-robin fixtures, table, season calendar

- Knockout cup with byes and penalty shootouts

- Transfers: valuations, AI clubs buy and bid for your players, windows

- Finances: wages, gate receipts, sponsors, prize money

- Squads: growth, decline, injuries, retirement, youth intake

- Save and load, deterministic seeds, news feed


What's included

- Ready manager screen (no TextMeshPro, built in code)

- Demo league: 12 clubs, 240 generated players, two demo scenes

- Season Simulator editor tool: title odds and balance warnings before you ship

- Full C# source, documentation in the package


Requirements

- Unity 2021.3 or newer. No other assets, no SDKs, no backend.


Support

- info@favengames.com (documentation is included in the package)