Wall Collider Creator – Build, Test & Apply
Click points in the Scene View to build clean wall colliders, test them with live physics in the Editor, and apply them in one click. Live preview, corner capsules, full customization, and more!
by Harpia Games Studio
Price History +
Create wall colliders by clicking points directly in the Scene View — build clean, invisible barriers along any path in seconds. No more nudging and scaling dozens of cubes by hand.
Then test them on the spot: fire physics spheres at your walls right in the editor and watch what bounces, rolls, or slips through — before you ever hit Play.
Great for level boundaries, room walls, play-space limits, and quick grey-boxing.
Features
- Click-to-build with a live preview
- Points snap to your geometry
- Drag, delete, or subdivide points anytime
- Close Loop to seal rooms
- Optional corner capsules to stop clipping
- Built-in testing mode — press F to launch spheres from the camera and check your colliders instantly (R to clear)
- Highly customizable — height, thickness, offsets, layer, physics material, names, preview color & more
- Tunable test spheres — force, random size range, mass, gravity, layer, physics material, interpolation & collision detection
- Smart layer-collision warning so spheres never silently pass through
- Full Undo/Redo
- Optimization-friendly — replace heavy Mesh Colliders with simple box and capsule colliders for cheaper physics
Compatibility
- Unity 2021.3+
- Built-in, URP & HDRP
- All platforms · editor-only · no dependencies
3D models for illustration purposes only, Not included.