Utilities 2 | Game Creator 2


142 ready made nodes that fill the gaps in Game Creator 2. Vectors, cameras, lights, physics, files, audio and more. No code, works with the core module alone.


by Auxilium


Price History +

Game Creator 2 is powerful, but sooner or later you need something it does not include out of the box. A vector calculation. A quick save to a text file. A camera tweak. A random point to spawn an enemy. Utilities 2 gives you all of that and more, built the Game Creator way so it feels like part of the tool you already know.


🧩 Works with the core module alone. You do not need Shooter, Melee, Inventory or any other module. If you own them, Utilities 2 sits right next to them with no conflicts.


🖱️ No coding needed. Every feature is a visual scripting node you drop straight into your Actions, Conditions and Triggers.


🎮 Fits any genre. These are engine level tools, so they work just as well in a shooter, an RPG, a puzzle game or a mobile title.


🎨 Ready to use and easy to change. Every node exposes clean fields you can point at your own variables, objects and values. Nothing is locked down.


🖥️ Built In and URP friendly. The nodes are pipeline independent, so they run the same in both.


💬 Friendly support. Join our Discord and we help you fast.