Poker & Slots Roguelike Kit – Jokers, Blinds, Chips x Mult Scoring
The scoring engine behind poker and slot roguelikes: chips x mult, stacking jokers, blinds, shop, deterministic runs, and a balance simulator. Drop-in, render-agnostic, no art, no dependencies.
by Faven Games
Price History +
The scoring core behind poker and slot roguelikes, already built: hands, jokers, blinds, shop and save. Drop it in and press Play.
What it does
- Scores poker hands or slot symbols through one engine
- Jokers stack and combo, and reordering them changes the score
- Antes with small, big and boss blinds, plus a hands and discards budget
- Money, interest, rerolls and a between-rounds shop
- Deterministic runs from a seed, with save and load
- A Balance Simulator that forecasts a build and ranks every joker
- Add your own jokers with no engine code
What's included
- Eight ready jokers, a run config and a cannot-break demo scene
- Full C# source and the Balance Simulator
Good to know
- The engine is render-agnostic: you bind your own UI to its events, and the demo scene is the worked example.
- No third-party packages and no TextMeshPro. Compiles on a clean project.
Requirements
- Unity 2021.3 or newer. Built-in, URP and HDRP.
Support
- info@favengames.com
- Documentation is included in the package (README and Documentation).