AnimFlow Organizer


Clean and organize Unity Animator Controller graphs faster, without changing animation logic.


by Ethera Studio


Price History +

AnimFlow Organizer is a Unity Editor tool designed to help developers clean up and visually organize Animator Controller graphs.

Large Animator Controllers can quickly become difficult to read, especially when a project contains many states, multiple layers, combat animations, movement states, damage states, interaction states, and transitions spread across the graph.

AnimFlow Organizer focuses on improving Animator graph readability by arranging states into cleaner visual layouts while keeping your animation logic untouched.

✅ What it helps with:

  • Cleaning messy Animator Controller graphs
  • Improving readability during development
  • Organizing large animation state machines
  • Separating movement, combat, damage, death, interaction, and other state groups
  • Speeding up animation workflow inside the Unity Editor
  • Keeping Animator Controllers easier to maintain

⚙️ How it works:

The tool scans the selected Animator Controller, detects states, groups them by category, and applies a cleaner visual layout using different layout modes. It can organize a single selected layer or process all layers in the controller.

🛡️ Safe visual-only workflow:

AnimFlow Organizer only changes visual node positions inside the Animator Controller graph.

It does not rename states, delete states, create or remove transitions, change conditions, modify Animator parameters, edit animation clips, or change runtime Animator behavior.

AnimFlow Organizer is ideal for Unity developers who want a faster, cleaner, and more organized animation workflow without manually moving every Animator state by hand.