XR Bake Kit


Bake geometry-accurate contact shadows to transparent PNGs in URP, straight from the Unity editor. No external Tools or Plugins, zero runtime cost.


by Obsiq Studios


Price History +

XR Bake Kit is an editor tool for Unity 6 / URP that bakes contact shadows directly to transparent PNG textures.


No external modelling tools, no external plugins, no runtime overhead.


Standard lightmapping and realtime shadows do not work in passthrough AR/MR. XR Bake Kit solves this with a dedicated Shadow Baker: select your object, hit Bake, and the tool captures a geometry-accurate shadow texture and places it on a quad beneath your mesh. Works with static meshes and skinned characters.


Why it exists:

The usual workflow for contact shadows in XR requires exporting to Blender, running a bake plugin, cleaning the texture, and reimporting across multiple tools and steps. XR Bake Kit replaces that entire process with a single editor window.


Features:

  • Geometry-accurate contact shadow baking to transparent PNG
  • Live in-editor preview before committing a bake
  • One-click disable of realtime shadows on baked objects
  • Prefab export with shadow quad pre-placed
  • Skinned mesh support
  • Zero runtime cost. Exported Shadows are static textures.
  • Shadows are baked from a directional light source only.

Requirements:

Unity 6.0+, Universal Render Pipeline.