Pulsing Neon shader
Two lightweight URP neon shaders for animated emissive signs and tubes. Glowing, pulsing neon with instant on/off switching. Built for PC, mobile, VR, and Steam Deck.
by CHIDWI
Price History +
Custom URP Lit neon shaders for emissive signs, logos, tubes, and cyberpunk-style props. Everything is customizable: base color, HDR emission color and intensity, pulse speed, flicker amount, off-state color, smoothness, and render face (one or two sided).
Two variants are included:
- Prebuild Switchable: on/off compiled out with a shader keyword (zero runtime branch).
- Runtime Switchable: on/off driven by a uniform, so you can flip it per object from C# with no batching breaks and no first-switch compile hitch.
No textures, no material maps, no scene setup. Suitable for any genre that needs neon: cyberpunk, arcade, retro, sci-fi, horror, or urban night scenes.
Important: the glow relies on the default URP Bloom post-process. Add a Volume with Bloom enabled to get the neon look. Without Bloom the surface is still emissive but will not visually bloom.