HDRP’s ScreenSpace Refraction for URP
HDRP-style Screen Space Refraction for URP. Physically accurate with three refraction models. Fully optimized for PC and mobile.
by Bad Fat Dog
Price History +
Features
- HDRP-Standard Refraction Models
- Fully supports Sphere, Box, and Thin refraction types — accurately rendering solid objects, thick glass, and thin surfaces with true-to-life distortion.
- Physically-Based & Artist-Friendly Controls
- Art-directable, energy-conserving controls for: Index of Refraction (IOR), Roughness, Thickness, Absorption Distance, and Transmittance Color. Gives you both physical accuracy and creative flexibility.
- Advanced Light Transport System
- Combines realistic Transmission + Refractive Translucency with accurate light absorption.
- Core Color Pyramid Infrastructure
- Additional bonus infrastructure enabling real-time roughness filtering for refractions and other similar effects.
- Supports customizable color pyramid generation timing, multiple color pyramids, and translucent refraction.
- Multi-Platform Optimized
- Fully tuned for PC (DirectX/Vulkan) and Mobile (GLES 3.0+), ensuring smooth performance across a wide range of devices.