ZillaTech GameCDN


ZillaTech GameCDN is a SaaS-connected Unity Editor extension for integrating Unity projects with the zillatech.io cloud service. Deliver game builds to a global audience via a high-bandwidth network.


by Loopzilla Technologies LLC


Price History +

This package is a visual client for the zillatech.io SaaS platform.

  • Account & service required. This plugin is a client for the zillatech.io.
  • A free zillatech.io account is required to use it.
  • The service includes a free tier (5 GB storage, 30 GB/month bandwidth).
  • Additional storage and bandwidth are billed per the pricing page below.

Pricing


The plugin itself is free. It connects to the zillatech.io online service, which

requires a free account to use.

  • Free tier: 5 GB of storage and 30 GB/month of high-bandwidth delivery.
  • Beyond the free tier: you can select a comfortable tier for your product, it is billable by invoice upfront.

Pricing terms: https://portal.prod.zillatech.io/Documentation/pricing


Terms of API usage


The plugin uses third-party API - it connects and authorizes to zillatech.io services.

You can see terms of services for the API and client in the link below:

https://portal.prod.zillatech.io/Home/TermsOfService



About zillatech.io


zillatech.io offers two complementary services:

  • GameCDN - Host and distribute game builds World-Wide with high-bandwidth delivery.
  • Installer - Build a custom installer for your game with delta patch support, reducing both bandwidth costs and storage requirements while improving delivery speed for your players.

Getting Started


Once installed, access the plugin from the Unity menu bar:


Tools -> zillatech.io

  • Settings - Configure your API credentials and connection settings.
  • Manage Versions - View and manage all published game versions.
  • Upload New Build - Upload a new build to GameCDN.
  • Manage Installer - Configure and generate game installers.

SaaS Service Requirements


The Unity package itself is free to install and use. It does not contain DRM, time-based restrictions, feature locks, watermarks, or artificial limitations on the functionality of the Unity Editor extension.

The connected zillatech.io service uses usage-based limits for cloud storage and bandwidth. These limits apply to consumption of the online service and do not disable or remove functionality from the Unity package.