Materials Pipeline Converter


Auto Material Mapper is a Unity Editor tool that batch extracts materials from 3D models and automatically assigns textures using naming rules, saving time and keeping projects organized.


by 300Mind


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Auto Material Mapper is a Unity Editor tool designed to save time when working with imported 3D models and textures.


When models are imported from tools such as Blender, Maya, ZBrush, 3ds Max, or other 3D software, materials often need to be extracted, organized, and assigned textures manually. Auto Material Mapper helps automate this process.


The tool allows you to batch extract materials from imported model files, such as .fbx and .obj, then automatically assign textures to those materials using naming rules such as _Albedo, _Normal, _MaskMap, and other texture keywords.


With Auto Material Mapper, you can reduce repetitive setup work, avoid incorrect texture assignments, keep your project organized, and focus more on creating art instead of manually connecting materials and textures.



Key Features


Material Extraction

  • Extract embedded materials from FBX and OBJ files.
  • Automatically remap extracted materials back to scene objects.
  • Preserve existing material references.
  • Support for custom output folders or extraction beside the model.

Texture Extraction

  • Extract embedded textures from FBX files.
  • Automatically preserve original texture assets.
  • Support for custom output folders or extraction beside the model.
  • Skip models that have already been extracted.

Automatic Texture Assignment

  • Automatically detects and assigns textures.
  • Supports Base Color, Normal, Metallic, Specular, AO, Height, Emission and other texture maps.
  • Batch processes multiple materials at once.
  • Works with custom texture naming conventions.

Custom Shader Profiles

  • Create unlimited shader profiles.
  • Compatible with Shader Graph and custom shaders.
  • Refresh shader properties after shader updates.
  • Refresh texture keywords while preserving your custom keywords.

Material Conflict Handling

Choose how existing materials should be handled:

  • Skip Existing
  • Overwrite
  • Create Copy

Flexible Search

  • Search the entire project.
  • Search only a selected folder.
  • Separate search locations for Extraction and Texture Assignment.