Tracking4All – Fullbody Tracking Framework


Complete on-device full body tracking solution. Provides real-time body pose, face, hand, and iris tracking from a single RGB webcam or mobile camera.


by G8gaming Ltd.


Price History +

Tracking4All is the original complete AI-powered real-time human tracking solution that enables high-quality body, face, hand, iris tracking using only a standard RGB webcam or mobile camera. It has been in development since 2024 and used in a variety of projects to offer high quality body tracking features.


WEBSITE YOUTUBE DEMOSDISCORD


🚀 KICKSTART YOUR BODY TRACKING PROJECT

Tracking4All delivers the core foundation you need to quickly create a full product that uses realtime full body tracking features on consumer devices.


--- OFFLINE ON-DEVICE PROCESSING ---

  • Pose tracking with 2D/3D landmarks.
  • Hand and finger tracking with 2D/3D landmarks for each hand.
  • Face tracking with key face points - including 52 ARKit blendshape/shapekey coefficients for animating the face of 3D models.
  • Simultanous pose + hand and pose + hand + face tracking.
  • Advanced smoothing options to smooth tracking to 60fps.
  • Run's on consumer hardware including PC and phones.

--- FULLY C# SOURCE AVAILABLE ---

  • Puppeteer any humanoid avatar to have it tracked in real-time via FK.
  • Runtime avatar generation is supported.
  • Person and background segmentation.
  • Full C# code availability to modify and customize as you need.

--- INCLUDES DOCUMENTATION AND EXAMPLES ---

  • Verified support for; Windows, Mac, iOS, and Android devices.
  • Swap platforms and back-end providers withuot re-writing your application.
  • Designed for real-world use and includes documentation and examples.
  • Get to building your application faster.

Has been used for:

  • Games & interactive applications,
  • Virtual try-on,
  • Motion capture & live streaming,
  • Conventions and fun demos,
  • Customized vtubing,
  • Fitness applications.

DEVELOPMENT BY A CANADIAN COMPANY WITH FULL DOCUMENTATION & COMPLIMENTARY SUPPORT.


Note: Tracking4All is a body tracking framework/SDK that works independently of the render pipeline. Tested on Unity 2022.3+. Runs fully offline and on-device to respect privacy.


Thanks to Third-Party Assets that Make Tracking4All Possible:

  • UniVRM/UniGLTF by ousttrue (MIT LIcense)
  • UniVRM/VRM by VRM Consortium (MIT License)
  • MediaPipeUnityPlugin by homuler (MIT License)
  • OneEuroFilterUnity by DarioMazzanti (MIT License)