Imperello Vision
Add live face, pose, hand, and gesture tracking to your Unity project using on-device ML. Runs on your device (no cloud, no API keys). Four demo scenes and simple C# examples. Works on Windows and Mac
by Imperello Technologies
Price History +
Imperello Vision adds live face, pose, hand, and gesture tracking to your Unity project using on-device ML. It runs on the player's device, no cloud and no API keys.
Use it for avatars, UI, fitness games, gesture controls, and similar features.
What you can do
- Face tracking - follow facial points for avatars or effects
- Pose tracking - follow body joints for movement and games
- Hand tracking - follow hand points for interaction
- Gesture recognition - detect gestures like thumbs up or open palm
How to start
- Import the package into Unity.
- Open a sample scene (Face, Pose, Hand, or Gesture).
- Press Play with a webcam connected.
Optional: use Tools → Imperello Vision → Setup Tools to confirm plugins and models are OK, or to open samples from one place.
More help: Documentation/ImportGuide.md
Code examples: Documentation/GettingStarted.md
What's included
- Imperello libraries ready to use
- Native plugins for Windows and Mac
- Model files for Face, Pose, Hand, and Gesture
- Four editable demo scenes
Platforms
Windows - Editor and built games
Mac - Editor and built games
Requirements
- Unity 6.0 or newer (tested on 6.3 LTS)
- Webcam for live demos
- Tested on Windows 64-bit and Mac (Apple Silicon)
You can use this in commercial Unity projects. Open-source parts are licensed under Apache 2.0 and similar terms; see Third-Party Notices.txt in the package.