Merge Number – Complete Game Template


A polished number-merge puzzle template: drop and merge numbered tiles to chase infinite goals. Full monetization, clean code.


by UDEV Corp


Price History +

Merge Number is a complete, ready-to-publish Unity puzzle template. Drag and drop numbered tiles onto a grid, merge matching numbers, and chase an endless ladder of goals as the board heats up. Addictive one-more-go loop, satisfying combos and juicy feedback — with everything a live game needs (ads, in-app purchases, quests, boosters) already built in and configurable from a single editor window.


Highlights

  • Infinite goal ladder — the game never ends, replay value is built into the core loop.
  • Combo scoring with neon pop-ups and floating score text — feels great on every merge.
  • Smart tile spawner with adjustable difficulty — tune from casual to challenging in one slider.
  • Quests, boosters and a coin economy to drive retention and monetization.

Gameplay Features

Merge-to-Infinity Core — Merge equal numbered tiles (8 → 16 → 32 …) on a 5×6 board; goals scale forever by a configurable multiplier.


Combo & Score Feel — Chained merges trigger combo tiers (Nice / Great / Amazing…) with neon words, count-up score and floating +N pop-ups.


Smart Spawn Difficulty — A tunable spawner (high-range rate, spawn distance, merge-analysis, mobile optimizations) controls how hard the board feels.


Quests & Boosters — Built-in quest system plus support items / boosters, all editable as data with no code.


Coin Economy & Revive — Starting coins, free-coin ads, gift rewards and a revive-after-gameover flow — balance every value in the inspector.


Key Features

Full Monetization Built-In — AdMob & Unity Ads (banner / interstitial / rewarded), Unity IAP, a Remove-Ads product and GDPR/UMP consent — all wired and toggled from one Game Settings window.


Cross-Platform Mobile Ready — Builds for Android & iOS out of the box, tuned for smooth 60 FPS on phones and tablets.


Clean, Modular Code — Built on a documented framework: data-driven ScriptableObjects, a save system, an event bus and object pooling. No spaghetti — easy to read and extend.


Complete Documentation — Step-by-step PDF guide covers setup, ads, IAP, reskin and release build, plus troubleshooting & FAQ.



What's Included

  • Full Unity project source code (C#), clean and commented where it matters.
  • All game scenes, prefabs, UI and sample art/audio.
  • In-editor Game Settings window (ads, IAP, economy, audio, tutorials).
  • Data-driven config (ScriptableObjects) for levels, goals, quests and difficulty.
  • Step-by-step PDF documentation.

Requirements

  • DOTween (free) — one-click setup from the Global settings page.