Runtime Dashboard Toolkit – Charts, Gauges & Data Tables


Build responsive runtime dashboards with data-driven charts, gauges, sortable tables, alerts, themes, and clean C# data binding for Unity uGUI.


by jackmirza


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Runtime Dashboard Toolkit is a Canvas-native uGUI system for building readable, responsive dashboards inside games, simulations, management tools, telemetry screens, and control-room interfaces.


Use ready-to-configure line, area, grouped-bar, and donut charts; circular and linear gauges; progress and status indicators; a pooled sortable data table; and an actionable alert feed. Ten reusable prefabs share a coordinated theme system and can receive live values without external services.


Connect data in the way that fits your project: Inspector sample values, direct C# calls, C# events, ScriptableObject assets, or local JSON. The included examples demonstrate bounded streaming data, pooled rows, threshold-aware indicators, sorting and filtering, alert acknowledgement and dismissal, and complete theme switching.


Three complete dashboards cover game telemetry, business management, and system operations. A prefab gallery shows all ten core components together, while focused prototype scenes make individual systems easier to study.


Everything runs offline. The package contains no accounts, analytics, subscriptions, external APIs, third-party runtime code, materials, shaders, or render-pipeline-specific runtime logic.