Realtime Flocking Simulation


Create and customize Realtime Flocking Simulation in Unity, featuring GPU Flocking Simulation, editable assets, runtime controls, and a ready-to-review demo.


by Esti


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Realtime Flocking Simulation focuses on simulating coordinated flock and swarm motion with adjustable steering behavior. It is intended for birds, fish, insects, drones, magical swarms, ambient life, and gameplay agents.


Named examples and presets include GPU Flocking Simulation, GPU Flocking Showcase Demo Setup. The project contains 2 prefab assets, 1 material/preset asset, 1 custom shader asset, and 2 runtime scripts. It also contains 1 compute shader asset. This inventory is listed in detail below so the supplied content can be evaluated before import.


The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.


The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.


Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.