Active Game View PRO


Select and transform scene objects straight through the Game View camera: a move/rotate/scale gizmo over the Game View, colliderless picking, camera pan/zoom/dolly and a multi-camera cycler.


by u3d


Price History +

Active Game View PRO brings the editor's transform tools INTO the Game View, so you can compose shots, place props and tune your scene while looking through the exact camera your player sees — no jumping back to the Scene view.


SELECT THROUGH THE CAMERA

Click to pick any renderer — even objects with NO colliders (exact mesh-triangle raycast; skinned meshes supported). Selection is the tool's own: nothing is added to your scene or hierarchy, and the Scene view is never touched.


EDITOR-STYLE GIZMO, IN THE GAME VIEW

Move (W), Rotate (E), Scale (R), View (Q) — the handles and dragging you already know, projected through the game camera. A live transform readout shows position / rotation / scale, with full Undo support.


FRAME THE SHOT

Icon pads at the bottom of the frame pan, zoom (FOV) and dolly the active camera. The camera button cycles the MainCamera tag across all cameras in your scene, so you can flip viewpoints without leaving the Game View.


SAFE & CLEAN

A power toggle arms or disarms input capture, so the overlay never hijacks your game's input in Play mode unless you want it to. Deselect and the whole overlay disappears. Editor-only: no runtime component, no build footprint.


Works with the Built-in, URP and HDRP render pipelines — the overlay lives in the editor UI layer, independent of your render pipeline.