Speedline Particle Effects URP


Create and customize Speedline Particle Effects URP in Unity, featuring Speedline Field, editable assets, runtime controls, and a ready-to-review demo.


by Esti


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Speedline Particle Effects URP focuses on rendering animated energy lines, beams, trails, and directional motion. It is intended for weapons, movement feedback, projectiles, teleportation, sci-fi interfaces, and motion graphics.


Named examples and presets include Speedline Field, Speedline Showcase Demo Setup. The project contains 2 prefab assets, 10 material/preset assets, 1 custom shader asset, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.


The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.


The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.


Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.