Fishing Simulator Pro – Fishing Game Template
Fishing Simulator Pro is a complete Unity fishing game template with fish AI, physics-based casting, line tension, equipment, inventory, shop, save system, UI, and advanced water interactions.
by Redicion Studio
Price History +
Fishing Simulator Pro is a complete and customizable fishing game template, designed as a strong foundation for fishing simulators, survival games, open-world games, RPGs, and fishing mini-games.
The template combines fishing mechanics, fish AI, equipment progression, bait and lure systems, inventory, shop, save/load, water interaction, buoyancy, UI, and physics-based fishing systems into one expandable framework.
Cast your line, attract fish, hook them, fight against their strength and stamina, land your catch, keep or release it, sell fish, earn money, and upgrade your equipment.
⭐ Main Features
🎣 Complete Fishing Gameplay
A full fishing gameplay loop is included:
Equip Gear → Cast → Wait for Bite → Hook Fish → Fight → Land → Keep or Release → Sell → Upgrade
The system handles casting, reeling, line payout, fish hooking, line tension, catching, equipment changes, and resetting the rig.
🐟 Dynamic Fish AI
Fish exist physically in the water and use configurable behavior.
Features include:
- Free swimming and wandering
- Preferred swimming depth
- Shore avoidance
- Bait detection
- Curiosity and bait inspection
- Nibbling behavior
- Bite probability
- Give-up behavior
- Individual swim speed
- Fight strength
- Stamina
- Fight bursts
- Head-shake forces
- Randomized weight and length
- Physical behavior after landing
Fish behavior can be configured individually for different species.
🐠 Multiple Fish Categories
Different fish categories react differently to bait and fishing techniques.
Predators can react to moving artificial lures and require active lure movement.
Peaceful Fish can be caught using traditional bait and float fishing.
Bottom Feeders prefer bait closer to the lake or river bed, making fishing depth important.
Fish can be configured with custom size ranges, weight, depth, swim speed, bite chance, strength, stamina, attraction behavior, and selling value.
🐟 Starter Fish Species
The included configuration contains starter fish definitions for:
- Pike
- Perch
- Trout
- Shiner
- Bream
Each species can use different behavior, size, weight, strength, stamina, and economy values.
🧵 Physics-Based Fishing Line
The fishing line includes configurable simulation and tension mechanics.
Features include:
- Dynamic fishing line
- Gravity and sag
- Damping
- Line tension
- Stress and breaking strength
- Maximum load
- Overload duration
- Recovery
- Fish-generated pulling forces
The player must manage line tension during the fight. Too much force can break the line.
⚙️ Reel Drag & Spool System
Reels influence how fish fights behave.
Supported parameters include:
- Retrieve speed
- Line payout
- Reel drag
- Drag slip
- Maximum spool capacity
When a fish pulls harder than the configured drag, line can automatically leave the spool.
If the spool reaches its limit, additional force increases stress on the fishing line.
📏 Adjustable Fishing Depth
Float fishing includes an adjustable leader system.
Players can change the distance between the float and hook, allowing different fishing depths.
This makes rig setup important when targeting fish near the surface, mid-water, or near the bottom.
🪱 Bait & Artificial Lures
The template supports traditional bait and artificial lures.
Bait can define:
- Attraction strength
- Compatible fish categories
- Number of uses
- Durability
Artificial lures can additionally use:
- Required movement speed
- Buoyancy
- Surface or deeper-running behavior
- Custom lure prefabs
This allows different fishing styles to require different player techniques.
🎒 Equipment System
🎣 Fishing Rods
Rod stats can affect:
- Casting power
- Casting charge speed
- Line protection
- Reeling power
- Rod model
⚙️ Reels
Reels can affect:
- Retrieve speed
- Line payout
- Drag
- Spool capacity
🧵 Fishing Lines
Lines can define:
- Breaking strength
- Diameter
- Color
- Underwater visibility
Line visibility can influence fish behavior, allowing trade-offs between strength and stealth.
🛟 Bobbers
Floats can define:
- Buoyancy
- Maximum leader length
- Default leader length
- Water resistance
- Custom prefab
🪱 Baits & Lures
Configure which fish types each bait attracts and how effective it is.
🛒 Inventory & Shop System
A complete equipment and fish inventory system is included.
Players can:
- Own equipment
- Buy equipment
- Equip items
- Compare statistics
- Store caught fish
- Sell individual fish
- Sell all fish
- Earn currency
- Upgrade their fishing setup
Equipped items directly influence fishing gameplay.
🐟 Catch & Release
After landing a fish, the player can inspect the catch and decide whether to keep or release it.
Catch data can include:
- Species
- Category
- Weight
- Length
- Selling value
Kept fish are added to the fish inventory and can later be sold.
💰 Progression & Economy
Fishing Simulator Pro supports a complete progression loop.
Catch fish, earn currency, purchase better rods, reels, lines, floats, and bait, then target stronger and more valuable fish.
Prices, fish values, equipment statistics, and starting currency can be customized.
💾 Save & Load System
Player progression can be stored using a JSON-based save system.
Saved data includes:
- Currency
- Owned equipment
- Equipped rod
- Equipped reel
- Equipped line
- Equipped bobber
- Equipped bait
- Remaining bait uses
- Stored fish
Progress can automatically be restored when the game starts.
🌊 Water Interaction System
The template includes a dedicated water interaction framework.
Features include:
- Water volumes
- Surface height sampling
- Water depth
- Water boundaries
- Floating physics
- Submersion calculation
- Water drag
- Wave influence
- Water entry interaction
- Dynamic ripple support
⚓ Buoyancy
Floating objects can use configurable buoyancy physics.
Features include:
- Multiple flotation points
- Automatic float point generation
- Adjustable buoyancy
- Water resistance
- Air and water drag
- Upright stabilization
- Wave influence
The system can be used for fishing floats and other floating objects.
🪞 URP Planar Reflections
The included water framework supports planar reflections in the Universal Render Pipeline.
Configurable settings include:
- Reflection resolution
- Reflection layers
- Reflected shadows
- Clip plane offset
- Maximum reflection distance
💦 Dynamic Water Ripples
Water interactions can generate configurable ripple effects with adjustable:
- Speed
- Decay
- Frequency
- Width
- Lifetime
- Strength
🎣 Rod Bending
The fishing rod can visually react to line tension and hooked fish, giving additional feedback during fish fights.
Different rods can also use different visual models.
🖥️ Fishing UI
The framework contains systems for:
- Casting power
- Line tension
- Currency
- Equipped gear
- Inventory
- Shop
- Equipment categories
- Equipment details
- Fish inventory
- Catch information
- Keep / Release
- Sell All
🗃️ Fishing Database
Equipment and economy content is managed through a centralized Fishing Database.
The supplied starter database contains:
- 2 Fishing Rods
- 3 Reels
- 3 Fishing Lines
- 3 Bobbers
- 5 Baits / Artificial Lures
That provides 16 configurable starter equipment entries.
You can add, remove, replace, or rebalance items for your own project.
🎮 Player Systems
Supporting gameplay systems include:
- First-person movement
- Sprinting
- Jumping
- Camera look
- Interaction system
- Interaction UI
- Unity Input System integration
- Adjustable sensitivity
- Movement animation support
Keyboard, mouse, and gamepad input can be customized through Unity's Input System.
🔧 Designed for Customization
Fishing Simulator Pro is designed as an expandable foundation.
You can replace or extend:
- Fish species
- Fish models
- Rods
- Reels
- Lines
- Bobbers
- Baits
- Lures
- Equipment stats
- Prices
- Fish values
- UI
- Animations
- Water settings
- Economy
- Progression
Most important gameplay values are exposed through the Inspector or Fishing Database.
✅ Core Features
✔ Complete fishing gameplay loop
✔ Physics-based casting
✔ Dynamic fishing line
✔ Line tension and breaking
✔ Reel drag system
✔ Spool capacity
✔ Rod bending
✔ Adjustable fishing depth
✔ Float fishing
✔ Artificial lure fishing
✔ Bait system
✔ Fish AI
✔ Multiple fish behavior categories
✔ Fish stamina and fighting
✔ Randomized fish size and weight
✔ Fish spawning
✔ Catch and release
✔ Fish inventory
✔ Equipment inventory
✔ Shop system
✔ Currency and progression
✔ Save and load
✔ Water interaction
✔ Buoyancy
✔ Dynamic ripples
✔ URP planar reflections
✔ Fishing UI
✔ Editor setup utilities
✔ Unity Input System support
✔ Expandable Fishing Database