Directional Dissolve Shader (3D)


Directional dissolve shader for 3D meshes.


by Project G.A.M.E.D.E.V.


Price History +

NOTE: This is the 3D version of our 2D Dissolve Shader. If you have already purchased the 2D shader, you can get this one for a reduced price.


IMPORTANT! This asset requires the Shader Graph package for the shaders to work.

The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.


NOTE: This asset supports Unity 6.0+ and the Universal Render Pipeline (URP) only.


Note on static batching: This shader uses the absolute world position and bounds of the 3D object for its dissolve effect. This allows the shader to work correctly with static meshes even if static batching is turned on. Furthermore, lower quality models with e.g. non-centered origin or skewed coordinates or scales will also work correctly with this shader.


This 3D Directional Dissolve Shader allows you to dissolve mesh elements by gradually moving an emissive dissolve wave across their surface. The dissolve effect can be either uniform or directional, making it ideal for disappearing enemies, magical transitions, energy wipes, and stylized mesh destruction. Ready to use out-of-the-box. Fully customizable. For Unity 6.0+.


The shader preserves the familiar URP lit material options, letting you combine the dissolve effect with features such as normal maps, emission, metallic properties, and ambient occlusion. The dissolve itself is highly customizable, with controls for edge thickness, edge color, controller value, direction angle, noise type, and noise scale.


The asset also includes a controller script which allows you to animate the effect at runtime and create advanced effects, such as rotating dissolve angles, changing dissolve colors, and stacked animated effects, on the same mesh. Alternatively, you can modify each shader property from your own scripts.


FEATURES:

  • Directional or uniform emissive dissolve effect
  • Customizable dissolve angle and movement
  • Multiple noise modes: Gradient, Voronoi, and Simple Noise
  • Adjustable dissolve edge thickness and HDR edge color
  • Runtime animation via included controller script

Industrial-Grade Quality Control

Stability and compatibility are verified through a continuous integration pipeline that runs automated tests across different Unity versions, render pipelines, and OS versions in the cloud. This helps detect issues that may not appear on local machines and improves test repeatability and reliability.


Documentation

You can download the following document deliverables (.pdf files) concerning this asset (also included in the package):



For further information, visit the shader's page on our website.

For further technical details, visit the shader's documentation page.