Alchemist’s Corner. Liquid Shader & Potions
Stylized potion system for URP. One material, unlimited potions the liquid stays level when you tilt the bottle, and sloshes when you move it.
by Serwus Studio
Price History +
Potions that behave like liquid.
Tilt a bottle and the surface stays level. Lift it and the liquid rides along. Shake it and it leans into the movement, overshoots, rocks back and keeps rippling for a few seconds. All of it runs from the object's own transform matrix, so bottles can be carried, parented to a hand, animated or thrown with no per-frame script cost.
One shared material drives unlimited potions. Every bottle gets its own colour, glow, fill level and bubbles through a MaterialPropertyBlock. no duplicated materials piling up in your project.
─────────────────────
★ MORE FROM CURSED COZY VILLAGE
─────────────────────