Optimization Suite – Draw Calls, VRAM, LODs (6 – URP)


Six editor tools that find and fix what's quietly costing you performance: wasted VRAM, duplicate materials, missing LODs, wrong static flags, extra draw calls. Measured first, reversible after.


by Foundation Studios


Price History +

Most optimization advice is guesswork. This suite measures first, tells you what it is about to do, and lets you undo it.



Six tools, built and used in production on a Unity 6 / URP game,


to make it start : (In Unity Editor) under Tools ▸ Foundation Studios ▸ Optimization Suite



What it does NOT do :


This is not a magic "make my game fast" button. It finds and fixes structural waste (such as) : memory, draw calls, missing LODs, wrong flags. It will not optimize your scripts, your physics, your shaders or your collection.