Classic Fixed Camera System PRO
Look At Target editor tool ... No third-party dependencies ... Lightweight and easy to integrate ... Ideal for survival horror, retro-inspired games, cinematic experiences, adventure games and ...
by GummyStudios
Price History +
Features:
• Fixed Camera Point system
• Trigger-based automatic camera switching
• Instant camera transitions
• Smooth camera transitions
• Adjustable Field of View for each camera
• Optional target tracking
• Target position offset
• Starting Camera support
• Scene View camera frustum visualization
• Camera-to-target visualization
• Live Camera Preview inside the Inspector
• Align Camera Point to Scene View tool
• Look At Target editor tool
• Create Camera Point directly from Camera Triggers
• Quick Camera Point selection and framing tools
• Custom Inspectors for easier setup
• Rigidbody-compatible trigger detection
• No player controller dependency
• No third-party dependencies
• Organized namespaces to reduce script conflicts
• Lightweight and easy to integrate
Classic Fixed Camera System is a lightweight solution for creating fixed cinematic camera setups in Unity.
Designed with classic survival horror games in mind, the system allows you to place Camera Points throughout your scene and automatically switch between them when the player enters configurable trigger areas.
Each Camera Point can be positioned and customized independently, allowing you to quickly create corridors, rooms and environments with carefully composed camera angles.
The package also includes editor tools that make setting up and previewing cameras directly inside the Unity Editor faster and easier.
The system is independent from the player's movement controller, making it easy to integrate into existing projects.
Ideal for survival horror, retro-inspired games, cinematic experiences, adventure games and any project that uses fixed camera perspectives.