WW2 Aircraft Bundle II – 9 Airplanes, 37 Liveries


https://assetstore.unity.com/packages/p/406064 ... Combined figures for the bundled aircraft: 204,871 vertices; 225,110 triangles in total (16,908 to 46,124 triangles per aircraft)


by RetroStyle Games


Price History +

Thirty-seven painted schemes across nine airframes, and the only bomber of the line sits in this half of the set.

Number of textures: 90 (Base Color (BC x40), Specular Smoothness (SS x40), Normal (N x8))

Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: ?, N

Polygon count: 204,871 verts / 225,110 tris (Unity counts, LOD0, all models)

Minimum polygon count: 16,908 tris (SK_RSG_Plane_Bf109E)

Maximum polygon count: 46,124 tris (SK_RSG_Plane_B25_Mitchell)

Number of meshes/prefabs: 9 mesh(es) (SK_RSG_Plane_A6M2_Zero: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_B25_Mitchell: 1 renderer(s), 3 material slot(s)/sub-mesh(es); SK_RSG_Plane_Bf109E: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_F2A_Buffalo: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Hurricane_Mk2B: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Ki44_Shoki: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P40B_Tomahawk: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_P43_Lancer: 1 renderer(s), 2 material slot(s)/sub-mesh(es); SK_RSG_Plane_Polikarpov_I16: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 37 prefab(s) (P_RSG_Plane_F2A_Buffalo_Skin01, P_RSG_Plane_F2A_Buffalo_Skin02, P_RSG_Plane_F2A_Buffalo_Skin03, P_RSG_Plane_P40B_Tomahawk_Skin01, P_RSG_Plane_P40B_Tomahawk_Skin02, P_RSG_Plane_P40B_Tomahawk_Skin03 ... P_RSG_Plane_Polikarpov_I16_Skin05)

Rigging: Yes (Generic rigs, 7 - 17 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)

Animation count: 0

Animation types (Root Motion / In-place): N/A

UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)

LOD information: No LODs

Types of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)

Materials: 49, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)

Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)

Colliders: No - add colliders to the prefab for gameplay use

Dimensions: X 20.55 m x Y 4.93 m (height) x Z 17.16 m (1 unit = 1 m, prefab scale 1; largest item: P_RSG_Plane_B25_Mitchell_Skin01)

Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline

Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)

Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.

Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x

Build a WW2 air force in one package. WW2 Aircraft Bundle II collects nine RetroStyle Games aircraft with 37 historical paint schemes, each supplied as a configured material and prefab, ready for your WW2 game, flight simulation, cinematic, or educational scene.

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THIS BUNDLE INCLUDES

Each aircraft is a separate Asset Store listing:

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KEY FEATURES

  • Nine aircraft with 37 skin variations, ready to place in a scene
  • Every aircraft rigged, with bones for the canopy, propellers, landing gear, and wheels where fitted
  • Transparent canopy glass on a separate material slot
  • UV-mapped models built for real-time use
  • Materials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader Graphs

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TECHNICAL DETAILS

Combined figures for the bundled aircraft:

  • 204,871 vertices; 225,110 triangles in total (16,908 to 46,124 triangles per aircraft)
  • Nine skinned meshes with Generic rigs of 7 to 17 bones
  • 49 materials: 40 aircraft skin materials and 9 transparent glass materials (one per aircraft)
  • 90 textures at 2048 × 2048: Base Color and Specular Smoothness for each skin, plus shared Normal maps per aircraft
  • Specular Smoothness maps store specular color in RGB and smoothness in alpha
  • UV mapped; no LODs or animation clips included

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INCLUDED IN THE UNITY PACKAGE

  • Bundle_Contents.txt: the list of bundled aircraft with their Asset Store links

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This bundle package contains no models or textures of its own. The aircraft above are separate Asset Store assets: download and import each of them from its page or from Package Manager > My Assets. Together they ship 37 configured skin prefabs (P_RSG_Plane_*_SkinNN) and the shared WW2 demo scenes for the Built-in, Universal, and High Definition Render Pipelines.

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WHERE IT FITS

Suitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. Together with WW2 Aircraft Bundle I, this bundle completes RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types.

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RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.

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If you liked this package, please leave a review! It helps us create more high-quality content for you.

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Built by RetroStyle Games.