WorldLattice – Procedural Level Generator


Procedurally generate grid-based levels from small painted examples. Grid-based procedural generation Custom generation bounds and masks Sample-based pattern extraction


by Hani Jahan Design


Price History +

Procedurally generate grid-based levels from small painted examples.

• Grid-based procedural generation

• Custom generation bounds and masks

• Sample-based pattern extraction

• Rotation and reflection support

• Deterministic seeds

• Uses WorldLattice tile prefabs and Blueprint data

• Generated levels can be applied to the scene


WorldLattice is a procedural level generation tool for Unity. Define a generation space, paint a small example using your tiles, extract patterns, and generate new level layouts from those relationships.