Mobile Low Poly Medieval World: Level Generator + 92 Assets
- One shared palette material, so a whole village batches into very few draw calls - Level Generator with 13 layouts: Village, Scattered, Castle, Early Castle, Hill ... HOW IT WORKS
by Lens Labs
Price History +
Key features
- 92 low-poly medieval models with LODs
- Editor-time Level Generator with 13 layouts
- Terrain, rivers, lakes, roads, trails and bridges
- Seed-based, repeatable levels
- Six-level automatic demo tour
- Optional runtime chunked generator with 6 presets and a performance HUD
- Mobile-friendly opaque unlit water shader
- Asset budget validator
Technical details
- Number of models: 92 (FBX with LODs) and 92 prefabs
- Number of materials: one palette material, plus ground, water and sky materials
- Texture: one 449-byte palette texture
- Rigging and animation: none
- Collider: generated terrain and bridge colliders
- Render pipeline: URP only
- Unity version: 6000.4 or newer (submit with the lowest version you tested)
- Dependencies: URP, TextMesh Pro (demo titles), Input System (demo cameras only)
- Third-party: MedievalSharp font (OFL), licence included
- Documentation: PDF documentation, README, changelog
Build a complete medieval world in minutes, and keep it fast on a phone.
Mobile Low Poly Medieval World gives you 92 hand-built low-poly models and an editor-time Level Generator that turns them into finished levels: villages, castles, walled towns, monasteries, mining camps, fishing villages, ruined settlements and more.
Every level is a normal Unity scene. Every building and prop is a real prefab you can move, delete or replace by hand. Nothing is generated at play time, so there is no runtime cost and no surprises.
WHAT'S IN THE BOX
- 92 low-poly models: houses, barns, tavern, church, keep, gatehouse, ruined castle, burnt ruins, walls, palisades, mills, mines, docks, trees, rocks, bushes, grass and 46 props
- LODs on the models, and per-model triangle budgets
- One shared palette material, so a whole village batches into very few draw calls
- Level Generator with 13 layouts: Village, Scattered, Castle, Early Castle, Hill Fortress, River Town, Walled Town, Crossroads, Monastery, Mining, Farming Valley, Fishing Village, Ruined Settlement
- Terrain with hills, cliffs and a mountain belt
- Rivers, streams, lakes and ponds drawn as one seamless surface
- Dirt roads, village streets, trails, plank walkways and bridges that follow the land
- Seed-based generation: the same seed always gives the same level
- Six demo levels that play as an automatic tour, with a loading screen between levels (start from Demo_Start)
- Optional runtime chunked generator with Mobile, Low, Medium, High, Ultra and Custom presets and a performance HUD
- Mobile water shader: opaque and unlit, with no reflections, refraction, depth texture or transparency
- Asset budget validator that checks every prefab's triangles, LODs and materials
- PDF documentation and changelog
MADE FOR MOBILE
Low triangle counts, LODs on buildings, a single material, water with no transparency, and presets that cap buildings, props and vegetation. Use the Mobile preset on a phone and Ultra on a desktop from the same content.
HOW IT WORKS
1. Open the Level Generator window.
2. Pick a layout, a seed and a size.
3. Press Generate.
You get a finished scene. Move a house, delete a tree, swap a prop, or regenerate with a new seed until you like it.
REQUIREMENTS
- Unity 6000.4 or newer
- Universal Render Pipeline (URP). Not for Built-in or HDRP.
- TextMesh Pro (demo titles) and Input System (demo cameras only)
NOTES
- Demo titles use the MedievalSharp font (SIL Open Font License, included).
- Models are static: no rigging or animation.