Territory Capture 2D Template


- menu.unity - game.unity Requirements: - Unity 6 / Unity 6000.6 or newer recommended ... The package includes ready-to-use gameplay logic where the player leaves safe territory, ...


by Roman Kalynchuk


Price History +

A complete Unity 2D template for creating arcade territory capture games with levels, enemies, scoring, menus, audio and mobile-ready controls.

Features:

- Complete 2D territory capture gameplay system

- Player movement with keyboard and touch input

- Capture trail and closed-area fill logic

- Enemy/bot movement

- Level progression system

- Lives, timer, score and best score tracking

- Main menu, pause, win, game-over and high score screens

- Runtime music and sound effects

- Music and sound volume controls

- Continue progress support

- Configurable balance values

- URP-ready demo scenes

- Organized package structure under Assets/TerritoryCapture2D

- Documentation and setup helper included

- Windows fullscreen shortcut support with Ctrl+Enter and Alt+Enter


Included scenes:

- menu.unity

- game.unity


Requirements:

- Unity 6 / Unity 6000.6 or newer recommended

- Universal Render Pipeline

- Unity UI package

- Input System package

Territory Capture 2D Template is a complete Unity project template for building classic arcade-style territory capture games.


The package includes ready-to-use gameplay logic where the player leaves safe territory, draws a capture trail, closes areas, fills territory and avoids enemies. It is suitable for arcade games, casual games, retro-inspired projects, mobile games and quick prototypes.


The template includes a playable demo with menu, pause, win, game-over and high score screens. Core gameplay systems such as level progression, lives, timer, scoring, best scores, player movement, enemy movement, territory fill logic, keyboard input, touch input, sound effects, music and volume controls are already included.


The project is designed to be easy to customize. Developers can adjust level balance, timer values, lives, capture goal, scoring and enemy behavior from the included scripts and configuration assets. Visuals and UI are also organized under a single package folder so they can be replaced or extended for a custom game style.


The included scenes are URP-ready and intended as a clean starting point for developers who want to build a full territory capture game faster instead of creating the base systems from scratch.


Website: https://romasoft.dev/ — documentation, demos and other RomaSoft tools.